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Page 7 of 8 pages
I haven't watched parts 2 and 3 yet, used part 1 in a class on video games last semester. This (short) related article is worth reading. For a long time, this conversation about gender issues in gaming was something confined to academic circles and female gamers, but over the past few years, it has started to work its way into mainstream gaming discourse.
Anita's cause is sort of dumb, but didn't deserve the vitriol.
The same point, restated: Video games have some gender problems. The world of video game players has a lot of them.
Suffice to say that video games are just about the worst HUGE media industry to criticize the inclusion of a strong feminine narrative. The last big FF game was led by a female, and previous incarnations featured very strong female characters.
The labor side of the industry has gender problems (roughly 80% male last time I checked the numbers, and this is an issue some people in the industry are trying to address), the content side has gender problems, the player side has gender problems. Video games are where film was in the 1950s. They've had opportunities to make strides, but haven't made very many. The more recent move to try and problematize the gendered identity of the "gamer" is, IMO, a productive development.
I have no idea what point #609 is going for...are you saying that it's natural that people who write code should be almost entirely men?
Again, have not watched the second two videos of the series yet, and there are far more nuanced analyses of the problem than the one she provides, but if you're going to claim that her cause is "sort of dumb," I would like to here a little more to back up your argument, beyond just a counterexample.
The labor side of the industry has gender problems (roughly 80% male last time I checked the numbers, and this is an issue some people in the industry are trying to address), the content side has gender problems, the player side has gender problems. Video games are where film was in the 1950s.
In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).
I'd like to keep this aa thread about actual games.
But 1 was bad. Half of it was to highlight than Nintendo turned a female heroine into Starfox for an action-adventure game.
You're way off. Online gameplay is 56% male, 44% female.
Pay disparity in the industry is also almost nonexistent.
I do have some thoughts on the gender issue, but I think I'll just say I would prefer that subthread be moved to the politics thread. Personally, I'd like to keep this aa thread about actual games.
Film in the 1950s had a large female audience, and significant problems both in the labor and content sides of the coin.
I do have some thoughts on the gender issue, but I think I'll just say I would prefer that subthread be moved to the politics thread.
Nintendo might be the worst company to damn with a anti-feminist bent. This is the company that gave us Samus, and turned Peach and Zelda into badasses.
Her discussion of the many games that require the male protagonist to physically abuse his supposed love interest is eye-opening.
In any case, the existence of 'good' games where the Damsel in Distress trope is not used doesn't diminish her thesis in the slightest, which is that there are scads and scads of games that do use the trope. Her discussion of the many games that require the male protagonist to physically abuse his supposed love interest is eye-opening.
I considered that, but upon reflection the topic has nothing to do with politics and everything to do with games. Actual games, even. So I think it is best placed here.
It's gender politics. It may be confined in scope to the realm of gaming, but it's still gender politics. And I am not going to discuss politics here.
This was a good thread. Emphasis on was.
I think her argument was more complex than you're giving it credit for; she used StarFox as a case study, not to specifically damn Nintendo, but as an in-depth exploration of the recurring "damsel in distress" trope.
KOTOR: Good mix of male and female characters, can play a female main character, Bioware generally does a decent job on this stuff.
HK-47 might be the best character introduced into the Star Wars universe, since, what, Empire?
HK is good, but I like Kreia better.
Ya know there's a kickstarter-funded reboot of Leisure Suit Larry that came out recently. All sorts of female characters in that game.
Minecraft: Default male character, but changeable with a custom skin, no real gender stuff.
This game might have done more damage to the kickstarter movement than the litany of other projects that under-delivered or didn't at all.
In video game news/rumors: (So take it however you will)
- PS4 will launch in late Oct. in Europe and America. Japan will see a 2014 launch.
- XBox One is still having yield issues with some of their components which is why they recently went from launching in 21 countries to 13.
- A Kincetless SKU is still possible.
- XBox One won't be live streaming at Gamescon, the biggest European Gaming Con because of said issue of getting their box to work.
Also, arguably the third biggest title of the year was Tomb Raider, which from my understanding is male rape fantasy writ large.
If Microsoft does do a Kinect-less SKU
The Xbox1 and PS3 implement nearly identical hardware, from the basic spec sheets I've read. I find it hard to believe they are having trouble procuring components and Sony is targeting a very early Q4 release.
My point being I vehemently don't think it is complex.
It is incredibly easy to pick out development decisions or products in an industry with tens of thousands of examples to find your point.
for the issues you listed, it's especially tough to buy a laptop on specs alone
If that's enough for you, it should work. If not, the 780M is the best laptop GPU you can get at the moment and will run things a hair better than the desktop 660 Ti does.
and even passes that key 60 FPS on some other newish games
Why is 60 FPS key? I thought the eye couldn't see half that fast. Is that the mouse sampling rate or something?
Then go for it.
You can't dispute the existence or the power of the trope, especially given its persistence and the popularity of games that employ it.
I can't deny that video game companies will use female characters as plot devices to sell games to men 13-45.
Dan, do you have any idea when realistically we'll start seeing reasonable PS3 or 360 emulators. Everything I've read so far seems to indicate that they are still some ways off from being useful. I'm having a good time on my PS3 binge, catching up on the games I missed by being a PC guy since the late 90's. But I was considering maybe seeing if I could pick up a cheap console once the next gen hits the shelves. Was just wondering if you think it's worth it, or if I should just tough it out, and wait for the emulators to catch up.
Yeah, it's a problem, because of the way PS3 is designed. Emulators work by brute force
I think my current aging Toshiba Satellite is the *only* laptop that I've never had the stupid A/C connector get leverage off the motherboard at some point.
I personally try to use my laptops for gaming as little as possible. Gaming laptops are always expensive and hot and my desktop runs circles around them.
We will reach a point at which it's possible, though. Just not in the next couple of years. Luckily, there's never a shortage of cool stuff out there in the meantime!
I just don't feel that 3-4 sports titles I want is worth shelling out $500 for the console
The Show comes close to justifying the cost. I lose at least a hundred hours of my life to that game every spring. Multiplayer still lags a bit, but I think that's going to be a problem with any baseball game, where the timing has to be precise in order to make the sim worth playing.
Madden is no longer on the PC, but there's a community of modders that keeps the last version up to date, with better textures and roster updates and the like (footballidiot.com). On my part, I've made 17 Madden 13 playbooks for Madden 08 PC and have already started on the Madden 25 ones (SF).
Madden is quite a different game. That doesn't excuse EA's laziness for a proper PC title, but Madden 13 was finally superior to its late gen-2 products.
'08 on the PS2 was the last Madden I invested any serious time in.
The "Infinity Engine" -- a.k.a some actual physics instead of canned animations, really does add to the fun factor. They also eliminated some of the BS around line play and receiver exploits. It plays more like a sports sim than a fighting game, which is a huge improvement, even if it is the last game I want to give credit to. Madden online is still mostly a joke, but the RPG elements of season-mode and improved gameplay make it much more enjoyable against CPU.
The best design -- and it's not even remotely close -- is my wife's MacBook Pro's adapter. No pins at all; it's magnetic. Put any stress on it and it just pops off. There's literally nothing to break.
I actually picked up a Madden about a few months ago (I think 12?...possibly 11?)
It worked for me, though I admit I have a strange way of playing sports games. I have to play as the GM of every team and sim through the games except for a "Game of the Week" which I actually play (in Madden this works out to be 3-4 games in a week just to get a few in as each team). To keep it fair I play all-time offence, switching sides on every possession. I just started a baseball one where I play a game a week pitching all-time, as I haven't found a baseball game where I've enjoyed the hitting since MVP 2005. It can be fairly time consuming, but I find I'm only really comfortable in a sports game if I remove my skill from the outcome of the game
I played MVP the same way. Someone can correct me, but I think you can do pretty much the same thing with the Show, and bring back the MVP controls by changing the hitting scheme in a settings menu (the MVP guys were fundamentally in control of creating what we know of the Show now -- those classic MVP controls/designs included). But if ya don't have a PS3 that's SOL, like myself.
13 is still the one to get, but the way you play I am not sure that's the case. Tiburon doubled down on controlling a team + player in 13, but restricted a lot of league wide control. Madden 25 will address some of this, but whatever they have done still won't allow you to have that type of franchise mode.
Nvidia also has PhysX, which improves some of the particle/fabric physics in certain games. Problem is, only a handful of games support it (the number of total PhysX-certified games tends to be in the single digits every year)
re: names, one of the pleasures of OOTP is that you can hand-edit the various names files to make the naming less boring. They switched from flat text to XML with OOTP 12, which has made the process a bit more tedious, but it can still be worthwhile. The first pitcher to win 300 games in my old OOTP 11 setup was named Estel the Invisible, and Jibril Oatcake was the only guy to hit 400 home runs. Both played for the Brooklyn Owlbears.
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